{Script}
{CSS}
Showing posts with label The Sims 3. Show all posts
Showing posts with label The Sims 3. Show all posts
Sliders Links
I am having some problems with my sliders links, but here are all I have shared: mediafire folder
I have uploaded the last two (Brow Depth and Jawline sets) now to the Mediafire folder too.
Lately very busy with my studies.. Sorry for lack of notes...
Back to what interests you~ (haha :P)
I had this slider for some time, but I never uploaded;

You can download there too ("Nostril Rotate", file: #MK [ts3-hack-slider] nostril-rotate)
It basically "pulls" the nostril and is great for sims with more refined noses I think.
Try it out, who knows what looks you might get!
I also have some Glasses slider but they need more of tweaking on the values. It works like that:

But they don't get well with some hairs, so I am making another slider to avoid that, so can rotate the glasses on all hairstyles too. :)
Hazy day today.. completely lazy... ~
See you guys some other time!
Take care y'all and happy simming! : )
I have uploaded the last two (Brow Depth and Jawline sets) now to the Mediafire folder too.
Lately very busy with my studies.. Sorry for lack of notes...
Back to what interests you~ (haha :P)
I had this slider for some time, but I never uploaded;

You can download there too ("Nostril Rotate", file: #MK [ts3-hack-slider] nostril-rotate)
It basically "pulls" the nostril and is great for sims with more refined noses I think.
Try it out, who knows what looks you might get!
I also have some Glasses slider but they need more of tweaking on the values. It works like that:

But they don't get well with some hairs, so I am making another slider to avoid that, so can rotate the glasses on all hairstyles too. :)
Hazy day today.. completely lazy... ~
See you guys some other time!
Take care y'all and happy simming! : )
Slider Set: "Jawline" + "Brow Depth"
Phew, finally some time to play on sim things!
Weel, I had these for a while, and just lazy to make pics to upload, but here they are guys. XD
These were requested on my email, actually just the height one, but I ended up doing 3. More control...
The Jawline Soften is GEOM-based and while it acts like heiret original Chin to Neck Slider, they focus more on the width of the vertices below the jawline, to make it more natural.
So you can use it together with heiret original for better results.
The Jawline Rotate one can create a really.. interesting.. look on the jaw viewing through front view, you should try around.
I forgot to upload the brow one, here it is.. XD
The brow depth one is meant to be used with the Forehead Depth for better results on the forehead look.
That one I wanted to make a long time ago, but finally I can get it over with it.
However, I think that a GEOM could be used along in its negatives.
I will see if I can replace that. If so I will update that with GEOM as well.
Hope you can put it to good use on your sims! ッ
Weel, I had these for a while, and just lazy to make pics to upload, but here they are guys. XD
These were requested on my email, actually just the height one, but I ended up doing 3. More control...
The Jawline Soften is GEOM-based and while it acts like heiret original Chin to Neck Slider, they focus more on the width of the vertices below the jawline, to make it more natural.
So you can use it together with heiret original for better results.
The Jawline Rotate one can create a really.. interesting.. look on the jaw viewing through front view, you should try around.
I forgot to upload the brow one, here it is.. XD
The brow depth one is meant to be used with the Forehead Depth for better results on the forehead look.
That one I wanted to make a long time ago, but finally I can get it over with it.
However, I think that a GEOM could be used along in its negatives.
I will see if I can replace that. If so I will update that with GEOM as well.
Hope you can put it to good use on your sims! ッ
Filename: | awtmk-TS3-HACK_BONESLIDER_Jaw-JawlineHeight awtmk-TS3-HACK_BONESLIDER_Jaw-JawlineRotate awtmk-TS3-HACK_GEOMSLIDER_Jaw-JawlineSoften awtmk-TS3-HACK_GEOMSLIDER_Eyebrow-BrowDepth |
Credits: | General Credits Wes Howe GEOM Plugins CMarNYC MorphMaker |
Location: | { Face > Global & Jaw } { Eyes > Global } |
s3hq (HQ Modification Helper) v1.0.0.0
Project: ts3tools
Description: Application created to suppress patch-compatibility updates of HQ Modification;
Instead of having to rewrite a bunch of files everytime a patch comes out, this will, hopefully, be able to patch the GraphicRules from now on.
If you like the tools of this project, you can write a review of it or simply click "Like" on the project review page.
The application will affect The Sims 3 GraphicsRules file for the original mod purposes.
Objective: Allow easy toggle between |enable/disable| |limit sizes| over the referring mod.
GUI
- Texture Size Multiplier 512px or 256px;
- Switching the Texture Size Multiplier will allow different Texture Sizes to be set;
- While 256px is not something I consider "significative" change, might help with the usage for some users.
- Texture Size Multiplier 512px or 256px;
- Switching the Texture Size Multiplier will allow different Texture Sizes to be set;
- While 256px is not something I consider "significative" change, might help with the usage for some users.
Instead of having to rewrite a bunch of files everytime a patch comes out, this will, hopefully, be able to patch the GraphicRules from now on.
If you like the tools of this project, you can write a review of it or simply click "Like" on the project review page.
s3sr (Scripter) v0.0.9.3092
Project: ts3tools
Description: Process batch operations on the game packages through a Custom Script.
Objective: Export a Game resource(s) from The Sims 3 to another package altering its default attributes.
Custom Extension: (*.s3sr), allows easy running of script operations along with the tool.
Objective: Export a Game resource(s) from The Sims 3 to another package altering its default attributes.
Custom Extension: (*.s3sr), allows easy running of script operations along with the tool.
Attention
This is a "complex" tool, if you are unfamiliar with resource editing avoid this.
It is recommended, however, only use it in case someone provides you an already written script file for it.
DO NOT share the output package of your script created with this tool.
It breaks the purpose of this application, in case of structure changes on resource(s).
It is recommended, however, only use it in case someone provides you an already written script file for it.
DO NOT share the output package of your script created with this tool.
It breaks the purpose of this application, in case of structure changes on resource(s).
Slider Hack (Patch v1.29.55 Compatible)
Features:
- Increase the default range between Minimum and Maximum of Facial Sliders;
- Increase the maximum number of sliders available;
GEOM Sliders: Upper Lip
These were requested by KATSU。, slider to modify the upper lip "tip" in width;
And now, requested by Anubis360, slider to "curve" the upper lip outer area;
I plan on doing some mouth philtrum sliders so can have more control over the look of that area.
I made width already it just need some retouches on the around vertices.
Lately a mess, next week my little vacation is over, and now going to start on programming on university, finally.
While I can't wait to start it, but I heard Oxford gives not one base language to develop logic, but basically a bunch of them = DEATH PLUS HEADACHE
So if you don't hear from me on a while, you know what happened!
Anyway, make good use of this~! ッ
And now, requested by Anubis360, slider to "curve" the upper lip outer area;
- Remade Tip Width in bidirectional, however it will affect the height on the top;
I did this because due to the face being low-poly, horizontal scaling vertices in that area can cause distortion very easily.
Instead, it will create a triangle effect on the Upper Lip tip. Simulating less-width;
I don't recommend going to the slider limits over vanilla on these, vertex spacement is too low and they will overlap easily.
I did this because due to the face being low-poly, horizontal scaling vertices in that area can cause distortion very easily.
Instead, it will create a triangle effect on the Upper Lip tip. Simulating less-width;
I don't recommend going to the slider limits over vanilla on these, vertex spacement is too low and they will overlap easily.
I plan on doing some mouth philtrum sliders so can have more control over the look of that area.
I made width already it just need some retouches on the around vertices.
Lately a mess, next week my little vacation is over, and now going to start on programming on university, finally.
While I can't wait to start it, but I heard Oxford gives not one base language to develop logic, but basically a bunch of them = DEATH PLUS HEADACHE
So if you don't hear from me on a while, you know what happened!
Anyway, make good use of this~! ッ
Filename: |
aWT_HACK_GEOMSLIDER_Mouth-UpperLip-TipWidth
aWT_HACK_GEOMSLIDER_Mouth-UpperLip-OuterCurve |
Credits: | General Credits
Wes Howe GEOM Plugins CMarNYC MorphMaker |
Location: | { Mouth > Upper Lip } |
3DS Pose Test #003
To contribute to the works of Wes, mesher, cmo and OM I've been working on skinning TS3 body meshes into an working 3DS Max Scene.
So far, the only modelling tools available for Custom Animation using SMD is Milkshape and Blender.
Unfortunately, SMD Plugin is not importing very well, and I still trying to contact the coders.
But I am commonly used to 3DS and to be able to make poses/animations there would be quite easier.
sunhair found a working SMD plugin for Max last version, which was the reason that encouraged me on trying to make a working scene.
This is a quick pose I made, believe me, it is SO MUCH EASIER compared to MS, that I HAD to go on with it.
Sorry for the bald creepy guy renders!
Anyway, I am here sharing with you, mainly for test, actually.
So, if you could, let me know it is all working well on other computers, if so, HOORAY! ッ
Hopefully, I can provide the scene and small MAXScript I think the plugin allows that! Until~
So far, the only modelling tools available for Custom Animation using SMD is Milkshape and Blender.
Unfortunately, SMD Plugin is not importing very well, and I still trying to contact the coders.
But I am commonly used to 3DS and to be able to make poses/animations there would be quite easier.
sunhair found a working SMD plugin for Max last version, which was the reason that encouraged me on trying to make a working scene.
This is a quick pose I made, believe me, it is SO MUCH EASIER compared to MS, that I HAD to go on with it.
Sorry for the bald creepy guy renders!
Anyway, I am here sharing with you, mainly for test, actually.
So, if you could, let me know it is all working well on other computers, if so, HOORAY! ッ
Hopefully, I can provide the scene and small MAXScript I think the plugin allows that! Until~
CLIP: |
a_aWT_Pose003
|
Credits: | General Credits
Wes Howe - AnimTool cmo - Pose Player orangemittens - Custom Poses Mesher - Rigs |
Requirements:
In order to play custom poses you need the Pose Player installed at your Mods folder.
And make sure you follow orangemittens's instructions carefuly in order to play this pose.
And make sure you follow orangemittens's instructions carefuly in order to play this pose.
P++#001: Pupil Shapes Sliders
Was just trying some things around and I made this and wanted to share.
They work better on only some contacts though, maybe not very useful for many. But I think it's cool! ッ
You will need my Eyeball Mesh Replacement so these sliders can work. Have fun!
They work better on only some contacts though, maybe not very useful for many. But I think it's cool! ッ
You will need my Eyeball Mesh Replacement so these sliders can work. Have fun!
Filename: |
aWT_HACK_GEOMSLIDER_EyeballPupilHeart
aWT_HACK_GEOMSLIDER_EyeballPupilStar |
Credits: | General Credits
Wes Howe GEOM Plugins CMarNYC MorphMaker |
Location: | { Eyes > Global } |
Mesh REQUIRED: | P++#001 |
P++#001: Eyeball Slider Set
This was one of my very first sliders I wanted to make.
But at the time I did not had the knowledge to continue, so I've scrapped this idea out.
Now I returned in trying again, and this time I was able to, thanks for the help of CMar.
Without her help you would never seen these! CMar, can never thank you enough, you are awesome! ッ
Well, these are a set of sliders that controls the eyeballs (Iris + Pupil).
First of all, these are not just sliders, you see, in order to be able to make these I had to replace EA meshes with a custom mesh instead.
So I had to make a mesh but with a different edge orientation which you can see in the mesh comparison picture.
If you are a modder try not to use the vertex ID range mentioned in this post.
And also, if you could provide me with different ones, so I would not use either.
5 sliders in total, 4 to edit the eye pupil, 1 to edit the iris.
I tried my best to make the GEOM slider work well with each other, and they do!
But don't use high amounts on the slider, or else it will mess the vertex placement.
I made also, included with these, two sliders that help to fix/maintain shapes (pupil height scale and pupil width).
I was so annoyed, with TS3 have many freedom on things, EA doesn't make interesting stuff.
Well, apart from that Magic book, which I loved! XD
But I actually got this idea from eyes seen in TS2, like teru eyes, for example, there is some that is cat-looking (pupil slit).
In TS3 to make such, creators would need to make those eyes in the texture itself instead.
But having these sliders you can create all sort of looks with eyes.
Anyways, consider these sliders in beta stage.
Not everything is perfect, so I might be fixing/correcting them while I get more time.
Also, the sliders are set to children/toddler, but I did not replaced their meshes yet.
Because I couldn't find their meshes on the game packages.
I will be posting the UVWs later, for creators that make eyes, so they can make it fully compatible with these sliders.
All current eyes textures work very well with it though, assuming they are based on EA's original proportion.
I hope you like these, and if you can, leave some feedback of the usage, very important in order to improve! ッ
Sorry for writing a lot, but I like to make things clear.
And I hope YOU READ IT ALL! Thanks and make good use of it!
But at the time I did not had the knowledge to continue, so I've scrapped this idea out.
Now I returned in trying again, and this time I was able to, thanks for the help of CMar.
Without her help you would never seen these! CMar, can never thank you enough, you are awesome! ッ
Well, these are a set of sliders that controls the eyeballs (Iris + Pupil).
First of all, these are not just sliders, you see, in order to be able to make these I had to replace EA meshes with a custom mesh instead.
So I had to make a mesh but with a different edge orientation which you can see in the mesh comparison picture.
If you are a modder try not to use the vertex ID range mentioned in this post.
And also, if you could provide me with different ones, so I would not use either.
5 sliders in total, 4 to edit the eye pupil, 1 to edit the iris.
I tried my best to make the GEOM slider work well with each other, and they do!
But don't use high amounts on the slider, or else it will mess the vertex placement.
I made also, included with these, two sliders that help to fix/maintain shapes (pupil height scale and pupil width).
I was so annoyed, with TS3 have many freedom on things, EA doesn't make interesting stuff.
Well, apart from that Magic book, which I loved! XD
But I actually got this idea from eyes seen in TS2, like teru eyes, for example, there is some that is cat-looking (pupil slit).
In TS3 to make such, creators would need to make those eyes in the texture itself instead.
But having these sliders you can create all sort of looks with eyes.
Anyways, consider these sliders in beta stage.
Not everything is perfect, so I might be fixing/correcting them while I get more time.
Also, the sliders are set to children/toddler, but I did not replaced their meshes yet.
Because I couldn't find their meshes on the game packages.
I will be posting the UVWs later, for creators that make eyes, so they can make it fully compatible with these sliders.
All current eyes textures work very well with it though, assuming they are based on EA's original proportion.
I hope you like these, and if you can, leave some feedback of the usage, very important in order to improve! ッ
Sorry for writing a lot, but I like to make things clear.
And I hope YOU READ IT ALL! Thanks and make good use of it!
X-Axis accurate now. (slight cross-eye fix)
If you downloaded Pupil Shapes edits you will have to update them as well.
If you find any problems, let me know and I will see what I can do. Thanks!
Filename: |
aWT_MSH_LOD0-Eyeball
aWT_HACK_GEOMSLIDER_EyeballIrisSize aWT_HACK_GEOMSLIDER_EyeballPupilDilate aWT_HACK_GEOMSLIDER_EyeballPupilSlit aWT_HACK_GEOMSLIDER_EyeballPupilHeightScale aWT_HACK_GEOMSLIDER_EyeballPupilWidth |
Credits: | General Credits
Wes Howe GEOM Plugins CMarNYC MorphMaker + MeshComments & Shader |
Location: | { Eyes > Global } |
Mesh: |
P++#001 - Render + 3D Mesh Statistics - UVW Template (to be uploaded)
|
Edits: | Pupil Shapes
|
(Modders) | |
VertexIDs: | range=[50.000; 50.288]
|

Blog Anniversary Gift Hair Mesh #004: "Rain"
Hey everyone! It's been a year since I started modding and sharing things for The Sims game!
I am actually surprised I stood modding and creating for a game this long.
I've learnt a lot in the process, as well met some great and awesome people in the community.
I just wanted to say thank you all for your visits and your interest in my works.
It is always a pleasure to do something and to "hear" out what world out there thinks.
With such different conceptions, beliefs, tastes, everything.
Now, here is small gift for you all I've been working on this hair for a while, and now it is finally done (I think)!
I want to start sharing progress on things on my tumblr as well, maybe just tweet some #rant too, or maybe even here! ッ
Well, this one took a while, it was going to be simple at first, but I wanted it to be layered.
But I don't have much experience with layering, not regarding the conception of what would become.
However this is how it turned out.. I hope I did not screwed anything up this time. [like-web-nest ◔̯◔
Well, nothing more to say, I hope you enjoy the hair and have fun with it! ッ
Oh, TS2 just needs tweaks, as Anto did everything, stubborn!
I would like to release HM003 first, however, and add some animation on the bangs if possible.
So, watch up the corners *cough*! ッ
I am actually surprised I stood modding and creating for a game this long.
I've learnt a lot in the process, as well met some great and awesome people in the community.
I just wanted to say thank you all for your visits and your interest in my works.
It is always a pleasure to do something and to "hear" out what world out there thinks.
With such different conceptions, beliefs, tastes, everything.
Now, here is small gift for you all I've been working on this hair for a while, and now it is finally done (I think)!
I want to start sharing progress on things on my tumblr as well, maybe just tweet some #rant too, or maybe even here! ッ
Well, this one took a while, it was going to be simple at first, but I wanted it to be layered.
But I don't have much experience with layering, not regarding the conception of what would become.
However this is how it turned out.. I hope I did not screwed anything up this time. [like-web-nest ◔̯◔
Well, nothing more to say, I hope you enjoy the hair and have fun with it! ッ
Oh, TS2 just needs tweaks, as Anto did everything, stubborn!
I would like to release HM003 first, however, and add some animation on the bangs if possible.
So, watch up the corners *cough*! ッ
Filename: |
aWT_TS3-HM004-m
aWT_TS3-HM004-f |
Credits: | General Credits
Based - My hairstyle.. XD |
Mesh: |
#004 - Render + 3D Mesh Statistics
|
GEOM Slider Set: "Nose Septum"
I made these as a request by AmberIndia, sliders that will modify the septum/columella of the nose geometry.
I was going to make it curve with the philtrum, but I rather leave it for that region set sliders release.
Well, that's it, hope you make good use of it! ッ
I was going to make it curve with the philtrum, but I rather leave it for that region set sliders release.
Well, that's it, hope you make good use of it! ッ
Filename: |
aWT_HACK_GEOMSLIDER_NoseSeptumWidth
aWT_HACK_GEOMSLIDER_NoseSeptumHeight |
Credits: | General Credits
Wes Howe GEOM Plugins CMarNYC MorphMaker |
Location: | { Nose > Nose Tip } |
2D-TXT Contacts #001
An update for this lovely rainy day, some 2D work.
Did you saw the eclipse? I was just stunned... so beautiful!
This is a pair of contacts in HQ 4096x4096 resolution, for most detail possible.
I am not very happy with the lights a bit, some things I think could've done better before blending... but I do hope you like the outcome! ッ
I leave here a special thanks to my beautiful friend Ayumi for all the help through 2D and WM for allowing me to use her awesome eye-whites!
That's it, in hope you have a lovely day and, of course, a happy simming! ッ
Did you saw the eclipse? I was just stunned... so beautiful!
This is a pair of contacts in HQ 4096x4096 resolution, for most detail possible.
I am not very happy with the lights a bit, some things I think could've done better before blending... but I do hope you like the outcome! ッ
I leave here a special thanks to my beautiful friend Ayumi for all the help through 2D and WM for allowing me to use her awesome eye-whites!
That's it, in hope you have a lovely day and, of course, a happy simming! ッ
Filename: |
aWT_TS3-TXT-Eye001
|
Credits: | General Credits
Eye Whites - WM |
HQ: | 4096x4096 |
Channels: | RGB |
Accessory Mesh #007: "French Beret"
This is a reworked hat mesh, more specifically, a french beret. ッ
I was able to take only one or three pictures before my game crashed, it's soon going to explode...
(Thanks EA for this lovely patch!)
It comes with two stencils, first is textured, sporing like original, while the second is plain-drawn with blur.
So you can use the second stencil to apply patterns or such, your call.
Took some time to mesh it the way I wanted it to be. And of course, I tried to preserve the lovely polys as much as possible!
Well, I hope you all like it! Happy Simming! ッ
I was able to take only one or three pictures before my game crashed, it's soon going to explode...
(Thanks EA for this lovely patch!)
It comes with two stencils, first is textured, sporing like original, while the second is plain-drawn with blur.
So you can use the second stencil to apply patterns or such, your call.
Took some time to mesh it the way I wanted it to be. And of course, I tried to preserve the lovely polys as much as possible!
Well, I hope you all like it! Happy Simming! ッ
Filename: |
aWT_TS3-ACCM007
|
Credits: | General Credits
Rework - TSimsStudio |
Mesh: |
#007 - Render + 3D Mesh Statistics
|
HatGrip: | UV Tiling { 8; 8 } |
The Sims 3 HQ Modification (Patch v1.22.9 Compatible)
With demand of quality for the game The Sims 3, this modification helps increasing how the game will render textures.
Sim textures are rendered into one single image, and for that, the game engine scale down the textures to fit one single size.
This small modification will increase the limit the textures will have.
Choose wisely, don't be greedy, if your GPU can't handle, the textures will render all blurred out.
Sim textures are rendered into one single image, and for that, the game engine scale down the textures to fit one single size.
This small modification will increase the limit the textures will have.
Choose wisely, don't be greedy, if your GPU can't handle, the textures will render all blurred out.
Hair Mesh #003: "Mitts"
I made this mesh as a gift to a person who really wanted such style. I was inspired by the early 80's.
I hope you all like it, specially.. hmm.. ORANGE! ッ
I hope you all like it, specially.. hmm.. ORANGE! ッ
Filename: |
aWT_TS3-HM003-f
|
Credits: | General Credits
Inspiration - 80's |
Mesh: |
#003 - Render + 3D Mesh Statistics
|
Morph: |
s3ce (Sims3Pack CommandLine Extractor) v1.1.0.74
Project: ts3tools
Description: Extract Sims3Pack-oriented files through cmd (CommandLine) or via WinShell.
Objective: Make the extracting process of those files easier and user-friendly.
Objective: Make the extracting process of those files easier and user-friendly.
GUI
- Set a custom Extraction Directory;
- Integrate the program to Pescado's s3rc;
- Attempt to fix or/and decrapify the generated package;
- Add a handler when you right-click with any Sims3Pack to extract them;
- Set a custom Extraction Directory;
- Integrate the program to Pescado's s3rc;
- Attempt to fix or/and decrapify the generated package;
- Add a handler when you right-click with any Sims3Pack to extract them;

Important Information (HQ Modification)
HQ Modification
As it's already known, each patch brings/modifies (new) features.
Such that "break" some mods, as they are meant to a specific patch.
This specific mod modifies a really important file of the game.
There is a possibility that they add new instructions for the game engine.
Even though you test and your game loads fine, in case they did, it will miss important things.
Do NOT load it to play with the mod until I can provide information it is compatible and functional.
And if not, an update release on the mod.
Consider this of notice for each Expansion or Stuff Pack it might come.
If you decide to test it yourself, don't blame me for any damages it might bring to your game/hardware.
As it's already known, each patch brings/modifies (new) features.
Such that "break" some mods, as they are meant to a specific patch.
This specific mod modifies a really important file of the game.
There is a possibility that they add new instructions for the game engine.
Even though you test and your game loads fine, in case they did, it will miss important things.
Do NOT load it to play with the mod until I can provide information it is compatible and functional.
And if not, an update release on the mod.
Consider this of notice for each Expansion or Stuff Pack it might come.
If you decide to test it yourself, don't blame me for any damages it might bring to your game/hardware.
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