tag:blogger.com,1999:blog-11070017950425014212024-03-13T10:03:37.878+00:00#aWT#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.comBlogger125125tag:blogger.com,1999:blog-1107001795042501421.post-16338833635018621572012-03-19T03:36:00.000+00:002012-03-19T04:24:25.674+00:00S-Club Privée
Hey everyone!
After a while, huh.
So well, I have worked a lot on redesigning the site together with Lemonleaf and WM.
Come visit us to have a look.
Don't forget to leave a comment there~
When time comes ( that I have my free time ) I will be uploading all my stuff back, trying to improve what was done already, fix what needs to be fixed.
Since my time is very limited lately I don't #MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com339tag:blogger.com,1999:blog-1107001795042501421.post-42458493706180017242012-01-12T02:44:00.001+00:002012-01-13T23:39:02.450+00:00Site ProblemsOK, all fixed now. Sorry~#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com17tag:blogger.com,1999:blog-1107001795042501421.post-43560416292633098112012-01-09T04:50:00.000+00:002012-01-09T05:07:13.216+00:00MovingTime pass by so fast...
We are in 2012 already, new year, new adventures ahead of us!
For the last months, me, and the creators Watermelon and LemonLeaf had an idea to make our own website.
From this idea, S-Club is born, our new home~
On our free time we worked on the design and website code development.
So we are quite happy to finally open it for public!
There will be my main site where I #MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com10tag:blogger.com,1999:blog-1107001795042501421.post-7141882124403347432011-12-18T06:06:00.000+00:002011-12-20T08:14:36.128+00:00Moment...So... As for now you all see that I closed the blog..
It was meant to stay closed for sometimes while I solve my thoughts....
I have some things to say...
Someone from another community, got one of my works, and ported it to a different format, with no credits of the person who spent days making it.
Well, I got tired of discussing this with my friends already. This "problem" is solved now #MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.comtag:blogger.com,1999:blog-1107001795042501421.post-56953494611160844892011-12-18T04:10:00.000+00:002011-12-21T16:49:00.971+00:00(Piano) The Last Stand étonnant~
Sister arrangement, well very old but, not very much of a match of the original inc. sheet, but I think it is a beautiful one.
#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com1tag:blogger.com,1999:blog-1107001795042501421.post-21369453163903718542011-12-18T03:53:00.000+00:002011-12-18T07:13:10.122+00:00Bulbous Head SliderNeed a distraction..
get your sim to dance and have a good laugh~
Download <!-- hits-->
#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com4tag:blogger.com,1999:blog-1107001795042501421.post-16242600623003702082011-11-18T16:51:00.001+00:002011-11-22T05:27:03.601+00:00Sliders LinksI am having some problems with my sliders links, but here are all I have shared: mediafire folder
I have uploaded the last two (Brow Depth and Jawline sets) now to the Mediafire folder too.
Lately very busy with my studies.. Sorry for lack of notes...
Back to what interests you~ (haha :P)
I had this slider for some time, but I never uploaded;
You can download there too ("Nostril Rotate", file#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com270tag:blogger.com,1999:blog-1107001795042501421.post-42841633111931792012011-10-16T12:10:00.001+01:002011-10-16T12:10:23.766+01:00Sunday... Still AliveHey everyone it's been a while, huh!
Lately I've been working and studying like ever, so my brain is so tired of eating knowledge,
I have been programming like crazy lately, not to mention the numbers at my job....
But yeah, I am still pretty much still alive! Thanks to coffee! (Nonn, I hate coffe!)
I wanted to drop of some update for the blog as this weekend I had free time to simmie stuff :D
#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com41tag:blogger.com,1999:blog-1107001795042501421.post-60176099562397217382011-08-21T16:19:00.005+01:002011-11-23T05:41:32.918+00:00Slider Set: "Jawline" + "Brow Depth" Phew, finally some time to play on sim things!
Weel, I had these for a while, and just lazy to make pics to upload, but here they are guys. XD
These were requested on my email, actually just the height one, but I ended up doing 3. More control...
The Jawline Soften is GEOM-based and while it acts like heiret original Chin to Neck Slider, they focus more on the width of the vertices #MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com154tag:blogger.com,1999:blog-1107001795042501421.post-40018993595596890182011-08-20T21:34:00.003+01:002011-12-18T03:38:23.236+00:00HTML5 Snake Game TestI'm currently studying Web 2.0 technologies, this is a test using HTML5 CANVAS.
Rendering real-time with script calculations, great for study, source of9lessons.
To play you need a browser that supports HTML5.
Using arrows to control the "snake".
Speed set on the script to a "normal" (perhaps?) range.
Good luck! XD
Test Play #MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com7tag:blogger.com,1999:blog-1107001795042501421.post-33600250260602882542011-08-06T13:45:00.006+01:002011-11-02T22:13:11.104+00:00Hair Mesh #005 WipI started doing this hair at this warmth cozy morning, I got really only a base and some detail planes but it's really solid so far (I think)...
2.5 hours of work so far. Stop here, do that, back to that, and so on. Oh, life.
Fringe-less version (WIP (Maybe eternal haha)):
---
Right now I got more solid mesh and textured (thanks to anto XD)
I think it's pretty much done... except for #MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com26tag:blogger.com,1999:blog-1107001795042501421.post-74335403943621704122011-08-06T13:35:00.000+01:002011-08-06T13:35:12.759+01:00Nara
breath.
#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com2tag:blogger.com,1999:blog-1107001795042501421.post-20780979835782406962011-08-06T11:38:00.000+01:002011-08-06T11:38:46.904+01:00HM004 Tech + Render
HM004 (Tomato) Render
Only wish Sims would render the mesh like that.. >__>
I still think the planes on Sims burned the hair, really.
Sims 2 looks cleaner but less bits on alpha, its unfortunate.
Maybe less amount of planes would give better look... my poor experience.
This is actually the older render for seeing how texture + alpha edge would be applied over planes.
"SCARY" uh?
#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com2tag:blogger.com,1999:blog-1107001795042501421.post-11908958643248555282011-07-28T09:12:00.009+01:002011-07-28T15:23:13.081+01:00s3hq (HQ Modification Helper) v1.0.0.0
Project: ts3tools
Description: Application created to suppress patch-compatibility updates of HQ Modification;
The application will affect The Sims 3 GraphicsRules file for the original mod purposes.
Objective: Allow easy toggle between |enable/disable| |limit sizes| over the referring mod.
GUI
- Texture Size Multiplier 512px or 256px;
- Switching the Texture Size Multiplier #MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com208tag:blogger.com,1999:blog-1107001795042501421.post-7675920815037017962011-07-28T08:47:00.000+01:002011-07-28T08:47:06.301+01:00s3sr (Scripter) v0.0.9.3092
Project: ts3tools
Description: Process batch operations on the game packages through a Custom Script.
Objective: Export a Game resource(s) from The Sims 3 to another package altering its default attributes.
Custom Extension: (*.s3sr), allows easy running of script operations along with the tool.
Attention
This is a "complex" tool, if you are unfamiliar with resource editing avoid this.
#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com46tag:blogger.com,1999:blog-1107001795042501421.post-65334997821798354302011-07-28T07:18:00.000+01:002011-12-18T03:27:27.942+00:00Slider Hack (Patch v1.29.55 Compatible)Features:
Increase the default range between Minimum and Maximum of Facial Sliders;
Increase the maximum number of sliders available;
aWT.TS3.SliderHack = new Object();
aWT.TS3.SliderHack.SetLast = function() {
URL = [
// 2x
"http://www.mediafire.com/download.php?yshnedtiwibw4vw",
// 3x
"http://www.mediafire.com/download.php?axy9z3y826awyij",
// 4x
"http:/#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com365tag:blogger.com,1999:blog-1107001795042501421.post-67454460864064892482011-07-25T03:08:00.006+01:002011-07-25T09:59:58.354+01:00GEOM Sliders: Upper Lip
These were requested by KATSU。, slider to modify the upper lip "tip" in width;
And now, requested by Anubis360, slider to "curve" the upper lip outer area;
- Remade Tip Width in bidirectional, however it will affect the height on the top;
I did this because due to the face being low-poly, horizontal scaling vertices in that area can cause distortion very easily.
#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com456tag:blogger.com,1999:blog-1107001795042501421.post-36494066075576227752011-07-19T00:26:00.009+01:002011-07-27T01:39:27.405+01:00Leon S. Kennedy Cloth WIP
Lapiz made Leon inspired hair mesh, and I couldn't help, by being the Resident Evil addict I am, it motivated me to try to recreate his cloth in 3D.
He changed a lot from his last appearance on the fourth game, this is a render of Leon on Damnation:
Resident Evil: Damnation Teaser Trailer
Damnation Trailer
Don't know how long will take me#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com16tag:blogger.com,1999:blog-1107001795042501421.post-27214430684731256752011-07-05T16:44:00.000+01:002011-07-05T16:44:56.252+01:003DS Pose Test #003
To contribute to the works of Wes, mesher, cmo and OM I've been working on skinning TS3 body meshes into an working 3DS Max Scene.
So far, the only modelling tools available for Custom Animation using SMD is Milkshape and Blender.
Unfortunately, SMD Plugin is not importing very well, and I still trying to contact the coders.
But I am commonly used to 3DS and to be able to make poses/#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com12tag:blogger.com,1999:blog-1107001795042501421.post-59470665971242992472011-07-05T15:12:00.002+01:002011-07-10T21:00:28.187+01:00P++#001: Pupil Shapes Sliders
Was just trying some things around and I made this and wanted to share.
They work better on only some contacts though, maybe not very useful for many. But I think it's cool! ッ
You will need my Eyeball Mesh Replacement so these sliders can work. Have fun!
Filename:
aWT_HACK_GEOMSLIDER_EyeballPupilHeart
aWT_HACK_GEOMSLIDER_EyeballPupilStar
Credits:
General Credits
#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com8tag:blogger.com,1999:blog-1107001795042501421.post-84668787814909044782011-07-03T07:10:00.010+01:002011-07-10T21:58:28.841+01:00P++#001: Eyeball Slider Set
This was one of my very first sliders I wanted to make.
But at the time I did not had the knowledge to continue, so I've scrapped this idea out.
Now I returned in trying again, and this time I was able to, thanks for the help of CMar.
Without her help you would never seen these! CMar, can never thank you enough, you are awesome! ッ
Well, these are a set of sliders that controls the #MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com205tag:blogger.com,1999:blog-1107001795042501421.post-43066452566366589552011-07-01T12:31:00.003+01:002011-07-03T06:36:05.883+01:00P++ Mesh #001 Render
Vertices
Faces
Polygons
288x
544x
540x
#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com12tag:blogger.com,1999:blog-1107001795042501421.post-26559534633341215712011-06-30T14:30:00.001+01:002011-07-05T07:31:34.783+01:00Scent
@coolsims
@danzxncrd小迪
#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com6tag:blogger.com,1999:blog-1107001795042501421.post-60972092284029253152011-06-28T16:56:00.007+01:002011-07-05T09:36:17.179+01:00Blog Anniversary Gift Hair Mesh #004: "Rain"
Hey everyone! It's been a year since I started modding and sharing things for The Sims game!
I am actually surprised I stood modding and creating for a game this long.
I've learnt a lot in the process, as well met some great and awesome people in the community.
I just wanted to say thank you all for your visits and your interest in my works.
It is always a pleasure to do something and #MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com34tag:blogger.com,1999:blog-1107001795042501421.post-30087836948773288762011-06-27T06:28:00.004+01:002011-06-30T14:19:41.688+01:00Uninvited
What are you fighting for?
#MKhttp://www.blogger.com/profile/04638941396724967629noreply@blogger.com11