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Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Sunday... Still Alive

41
Hey everyone it's been a while, huh!
Lately I've been working and studying like ever, so my brain is so tired of eating knowledge,
I have been programming like crazy lately, not to mention the numbers at my job....
But yeah, I am still pretty much still alive! Thanks to coffee! (Nonn, I hate coffe!)

I wanted to drop of some update for the blog as this weekend I had free time to simmie stuff :D
At first I tried finishing my last hair mesh, it's pretty solid now, but I still have to touch some things here and there.

A peek of it right now:


Don't know when I finish it, but pretty soon, if my agenda doesn't cut my free time again, that is!

Got some programming over s3sr done, let's say 50% of a sub-functionality, how great huh...
Not in a mood for C#, that's what happens.............

I removed from the grave a veryyyyy old project I had,
now that I have more experience and knowledge on this I was able to come up with something.
It's a accessory mesh for The Sims 3, more specifically an alpha-accessory that acts as a 3D "Fake Eyelash".

This was very tricky to get it to work, not only to make it alpha-enabled without Expansion requirement,
I had to clone a mesh from the base game, and edit the mesh TGIs and complates manually to get it to work right.
I couldn't use the GUI tools we have (TSRW, CTU, ...) because they always borked the mesh.
Due for being a alpha-mesh I had to replace the GEOM shader, as well specific mesh settings I can do only if I don't edit with those tools.
Not to mention the pain to get the lash shape right on the Sim face PLUS smooth vertex weights to match Sim facial movements.
I am speaking technically here, not everyone wants to know how it is done, but just know it is a lot of work. XD



With some textures:

The textures I just drawn mainly to test the difficulty to create a style to be applied to the mesh UV.
And, it's pretty easy, so much that I made around 13 of them.
But I would not release it like that, I want to actually take some time to make them not that rough looking of course.

LemonLeaf and WM will be working on their stencils too, in case I decide to retouch those I did maybe will be at the final product.
Just lately I heard of the CAP, man, they are the cutest things, I can't wait to get some of those kittens to ruin my sofas like in Sims2 haha!
But I am sure Skyrim will be my focus..
I can already see...
Oh, my grades....


Miss the big Apple....... what a loss.....

Hair Mesh #005 Wip

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I started doing this hair at this warmth cozy morning, I got really only a base and some detail planes but it's really solid so far (I think)...
2.5 hours of work so far. Stop here, do that, back to that, and so on. Oh, life.

Fringe-less version (WIP (Maybe eternal haha)):
---
Right now I got more solid mesh and textured (thanks to anto XD)
I think it's pretty much done... except for that fringe.. I hate it XD
I am not good with fringes, if don't get it right, remove it. >___<

HM004 Tech + Render

2
HM004 (Tomato) Render
Only wish Sims would render the mesh like that.. >__>



I still think the planes on Sims burned the hair, really.
Sims 2 looks cleaner but less bits on alpha, its unfortunate.
Maybe less amount of planes would give better look... my poor experience.


This is actually the older render for seeing how texture + alpha edge would be applied over planes.
"SCARY" uh?

Leon S. Kennedy Cloth WIP

16
  Lapiz made Leon inspired hair mesh, and I couldn't help, by being the Resident Evil addict I am, it motivated me to try to recreate his cloth in 3D.
He changed a lot from his last appearance on the fourth game, this is a render of Leon on Damnation:




Resident Evil: Damnation Teaser Trailer
Damnation Trailer

Don't know how long will take me to finish, if actually to be able to, but this will be the WIP topic
to people who want to see the development and progress on my work. ッ

3DS Pose Test #003

12
  To contribute to the works of Wes, mesher, cmo and OM I've been working on skinning TS3 body meshes into an working 3DS Max Scene.
So far, the only modelling tools available for Custom Animation using SMD is Milkshape and Blender.
Unfortunately, SMD Plugin is not importing very well, and I still trying to contact the coders.

But I am commonly used to 3DS and to be able to make poses/animations there would be quite easier.
sunhair found a working SMD plugin for Max last version, which was the reason that encouraged me on trying to make a working scene.
This is a quick pose I made, believe me, it is SO MUCH EASIER compared to MS, that I HAD to go on with it.



Sorry for the bald creepy guy renders!
Anyway, I am here sharing with you, mainly for test, actually.
So, if you could, let me know it is all working well on other computers, if so, HOORAY! ッ

Hopefully, I can provide the scene and small MAXScript I think the plugin allows that! Until~  

CLIP: a_aWT_Pose003

Credits: General Credits
Wes Howe - AnimTool
cmo - Pose Player
orangemittens - Custom Poses
Mesher - Rigs

Requirements:
In order to play custom poses you need the Pose Player installed at your Mods folder.
And make sure you follow orangemittens's instructions carefuly in order to play this pose.



P++#001: Pupil Shapes Sliders

9
  Was just trying some things around and I made this and wanted to share.
They work better on only some contacts though, maybe not very useful for many. But I think it's cool! ッ

You will need my Eyeball Mesh Replacement so these sliders can work. Have fun!  
Filename: aWT_HACK_GEOMSLIDER_EyeballPupilHeart
aWT_HACK_GEOMSLIDER_EyeballPupilStar

Credits: General Credits
Wes Howe GEOM Plugins
CMarNYC MorphMaker

Location: { Eyes > Global }

Mesh REQUIRED: P++#001


P++#001: Eyeball Slider Set

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  This was one of my very first sliders I wanted to make.
But at the time I did not had the knowledge to continue, so I've scrapped this idea out.
Now I returned in trying again, and this time I was able to, thanks for the help of CMar.
Without her help you would never seen these! CMar, can never thank you enough, you are awesome! ッ

Well, these are a set of sliders that controls the eyeballs (Iris + Pupil).
First of all, these are not just sliders, you see, in order to be able to make these I had to replace EA meshes with a custom mesh instead.
So I had to make a mesh but with a different edge orientation which you can see in the mesh comparison picture.
If you are a modder try not to use the vertex ID range mentioned in this post.
And also, if you could provide me with different ones, so I would not use either.

5 sliders in total, 4 to edit the eye pupil, 1 to edit the iris.
I tried my best to make the GEOM slider work well with each other, and they do!
But don't use high amounts on the slider, or else it will mess the vertex placement.
I made also, included with these, two sliders that help to fix/maintain shapes (pupil height scale and pupil width).

I was so annoyed, with TS3 have many freedom on things, EA doesn't make interesting stuff.
Well, apart from that Magic book, which I loved! XD

But I actually got this idea from eyes seen in TS2, like teru eyes, for example, there is some that is cat-looking (pupil slit).
In TS3 to make such, creators would need to make those eyes in the texture itself instead.
But having these sliders you can create all sort of looks with eyes.
Anyways, consider these sliders in beta stage.
Not everything is perfect, so I might be fixing/correcting them while I get more time.
Also, the sliders are set to children/toddler, but I did not replaced their meshes yet.
Because I couldn't find their meshes on the game packages.

I will be posting the UVWs later, for creators that make eyes, so they can make it fully compatible with these sliders.
All current eyes textures work very well with it though, assuming they are based on EA's original proportion.
I hope you like these, and if you can, leave some feedback of the usage, very important in order to improve! ッ
Sorry for writing a lot, but I like to make things clear.
And I hope YOU READ IT ALL! Thanks and make good use of it!  
Update: 10-07-11

X-Axis accurate now. (slight cross-eye fix)
If you downloaded Pupil Shapes edits you will have to update them as well.
If you find any problems, let me know and I will see what I can do. Thanks!
Filename: aWT_MSH_LOD0-Eyeball
aWT_HACK_GEOMSLIDER_EyeballIrisSize
aWT_HACK_GEOMSLIDER_EyeballPupilDilate
aWT_HACK_GEOMSLIDER_EyeballPupilSlit
aWT_HACK_GEOMSLIDER_EyeballPupilHeightScale
aWT_HACK_GEOMSLIDER_EyeballPupilWidth

Credits: General Credits
Wes Howe GEOM Plugins
CMarNYC MorphMaker + MeshComments & Shader

Location: { Eyes > Global }

Mesh: P++#001 - Render + 3D Mesh Statistics - UVW Template (to be uploaded)
Edits: Pupil Shapes

(Modders)
VertexIDs: range=[50.000; 50.288]




Blog Anniversary Gift Hair Mesh #004: "Rain"

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  Hey everyone! It's been a year since I started modding and sharing things for The Sims game!
I am actually surprised I stood modding and creating for a game this long.
I've learnt a lot in the process, as well met some great and awesome people in the community.
I just wanted to say thank you all for your visits and your interest in my works.
It is always a pleasure to do something and to "hear" out what world out there thinks.
With such different conceptions, beliefs, tastes, everything.

Now, here is small gift for you all I've been working on this hair for a while, and now it is finally done (I think)!
I want to start sharing progress on things on my tumblr as well, maybe just tweet some #rant too, or maybe even here! ッ

Well, this one took a while, it was going to be simple at first, but I wanted it to be layered.
But I don't have much experience with layering, not regarding the conception of what would become.
However this is how it turned out.. I hope I did not screwed anything up this time. [like-web-nest ◔̯◔
Well, nothing more to say, I hope you enjoy the hair and have fun with it! ッ

Oh, TS2 just needs tweaks, as Anto did everything, stubborn!
I would like to release HM003 first, however, and add some animation on the bangs if possible.
So, watch up the corners *cough*! ッ  

Filename: aWT_TS3-HM004-m
aWT_TS3-HM004-f

Credits: General Credits
Based - My hairstyle.. XD

Mesh: #004 - Render + 3D Mesh Statistics




Hair Mesh #003 Render

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85
Vertices Faces Polygons
8.196x 38.910x 12.970x