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Showing posts with label Hat. Show all posts
Showing posts with label Hat. Show all posts

Accessory Mesh #007: "French Beret"

104
  This is a reworked hat mesh, more specifically, a french beret.
I was able to take only one or three pictures before my game crashed, it's soon going to explode...
(Thanks EA for this lovely patch!)

It comes with two stencils, first is textured, sporing like original, while the second is plain-drawn with blur.
So you can use the second stencil to apply patterns or such, your call.

Took some time to mesh it the way I wanted it to be. And of course, I tried to preserve the lovely polys as much as possible!
Well, I hope you all like it! Happy Simming! ッ  

Filename: aWT_TS3-ACCM007

Credits: General Credits
Rework - TSimsStudio

Mesh: #007 - Render + 3D Mesh Statistics

HatGrip:        UV Tiling { 8; 8 }


Accessory Mesh #007 Render

1


Vertices Faces Polygons
1.852x 10.074x 3.358x


Slider Set: "Hat Control"

321
I finally got around finishing this project!
This set of sliders manipulate the "HatGrip" bone, identified as b__Hat_grip__ {#4952E727}
An, so far, unused bone from the game, we can use that for another purposes, I guess.

It contains 10 sliders that will consist in making this bone more of use, in which you have the ability to:
- Move the bone left/right (X-Axis)
- Move the bone up/down (Y-Axis)
- Move the bone back/forth (Z-Axis)
- Rotate the bone (X-Axis | Y-Axis | Z-Axis)
- Scale the bone (X-Axis | Y-Axis | Z-Axis | XYZ-Axis)

A special thanks for CMarNYC who point me to Delphy's editors, which are really useful making sliders! :)

Note:
This control means you can handle how an mesh attached to that bone will be positioned along the Head bone.

This will not make any hat accessory mesh already made at this point compatible with these sliders.
> For such, the creator would only need to attach the whole mesh to b__Hat_grip__

Filenames: aWT_HACK_BONESLIDER_HatGrip_MoveX
aWT_HACK_BONESLIDER_HatGrip_MoveY
aWT_HACK_BONESLIDER_HatGrip_MoveZ
aWT_HACK_BONESLIDER_HatGrip_RotateX
aWT_HACK_BONESLIDER_HatGrip_RotateY
aWT_HACK_BONESLIDER_HatGrip_RotateZ
aWT_HACK_BONESLIDER_HatGrip_ScaleXYZ
aWT_HACK_BONESLIDER_HatGrip_ScaleX
aWT_HACK_BONESLIDER_HatGrip_ScaleY
aWT_HACK_BONESLIDER_HatGrip_ScaleZ

Credits: General Credits
Delphy Delphy's Editors