{Script}
{CSS}
Showing posts with label Slider. Show all posts
Showing posts with label Slider. Show all posts
Sliders Links
I am having some problems with my sliders links, but here are all I have shared: mediafire folder
I have uploaded the last two (Brow Depth and Jawline sets) now to the Mediafire folder too.
Lately very busy with my studies.. Sorry for lack of notes...
Back to what interests you~ (haha :P)
I had this slider for some time, but I never uploaded;

You can download there too ("Nostril Rotate", file: #MK [ts3-hack-slider] nostril-rotate)
It basically "pulls" the nostril and is great for sims with more refined noses I think.
Try it out, who knows what looks you might get!
I also have some Glasses slider but they need more of tweaking on the values. It works like that:

But they don't get well with some hairs, so I am making another slider to avoid that, so can rotate the glasses on all hairstyles too. :)
Hazy day today.. completely lazy... ~
See you guys some other time!
Take care y'all and happy simming! : )
I have uploaded the last two (Brow Depth and Jawline sets) now to the Mediafire folder too.
Lately very busy with my studies.. Sorry for lack of notes...
Back to what interests you~ (haha :P)
I had this slider for some time, but I never uploaded;

You can download there too ("Nostril Rotate", file: #MK [ts3-hack-slider] nostril-rotate)
It basically "pulls" the nostril and is great for sims with more refined noses I think.
Try it out, who knows what looks you might get!
I also have some Glasses slider but they need more of tweaking on the values. It works like that:

But they don't get well with some hairs, so I am making another slider to avoid that, so can rotate the glasses on all hairstyles too. :)
Hazy day today.. completely lazy... ~
See you guys some other time!
Take care y'all and happy simming! : )
Slider Set: "Jawline" + "Brow Depth"
Phew, finally some time to play on sim things!
Weel, I had these for a while, and just lazy to make pics to upload, but here they are guys. XD
These were requested on my email, actually just the height one, but I ended up doing 3. More control...
The Jawline Soften is GEOM-based and while it acts like heiret original Chin to Neck Slider, they focus more on the width of the vertices below the jawline, to make it more natural.
So you can use it together with heiret original for better results.
The Jawline Rotate one can create a really.. interesting.. look on the jaw viewing through front view, you should try around.
I forgot to upload the brow one, here it is.. XD
The brow depth one is meant to be used with the Forehead Depth for better results on the forehead look.
That one I wanted to make a long time ago, but finally I can get it over with it.
However, I think that a GEOM could be used along in its negatives.
I will see if I can replace that. If so I will update that with GEOM as well.
Hope you can put it to good use on your sims! ッ
Weel, I had these for a while, and just lazy to make pics to upload, but here they are guys. XD
These were requested on my email, actually just the height one, but I ended up doing 3. More control...
The Jawline Soften is GEOM-based and while it acts like heiret original Chin to Neck Slider, they focus more on the width of the vertices below the jawline, to make it more natural.
So you can use it together with heiret original for better results.
The Jawline Rotate one can create a really.. interesting.. look on the jaw viewing through front view, you should try around.
I forgot to upload the brow one, here it is.. XD
The brow depth one is meant to be used with the Forehead Depth for better results on the forehead look.
That one I wanted to make a long time ago, but finally I can get it over with it.
However, I think that a GEOM could be used along in its negatives.
I will see if I can replace that. If so I will update that with GEOM as well.
Hope you can put it to good use on your sims! ッ
Filename: | awtmk-TS3-HACK_BONESLIDER_Jaw-JawlineHeight awtmk-TS3-HACK_BONESLIDER_Jaw-JawlineRotate awtmk-TS3-HACK_GEOMSLIDER_Jaw-JawlineSoften awtmk-TS3-HACK_GEOMSLIDER_Eyebrow-BrowDepth |
Credits: | General Credits Wes Howe GEOM Plugins CMarNYC MorphMaker |
Location: | { Face > Global & Jaw } { Eyes > Global } |
Slider Hack (Patch v1.29.55 Compatible)
Features:
- Increase the default range between Minimum and Maximum of Facial Sliders;
- Increase the maximum number of sliders available;
GEOM Sliders: Upper Lip
These were requested by KATSU。, slider to modify the upper lip "tip" in width;
And now, requested by Anubis360, slider to "curve" the upper lip outer area;
I plan on doing some mouth philtrum sliders so can have more control over the look of that area.
I made width already it just need some retouches on the around vertices.
Lately a mess, next week my little vacation is over, and now going to start on programming on university, finally.
While I can't wait to start it, but I heard Oxford gives not one base language to develop logic, but basically a bunch of them = DEATH PLUS HEADACHE
So if you don't hear from me on a while, you know what happened!
Anyway, make good use of this~! ッ
And now, requested by Anubis360, slider to "curve" the upper lip outer area;
- Remade Tip Width in bidirectional, however it will affect the height on the top;
I did this because due to the face being low-poly, horizontal scaling vertices in that area can cause distortion very easily.
Instead, it will create a triangle effect on the Upper Lip tip. Simulating less-width;
I don't recommend going to the slider limits over vanilla on these, vertex spacement is too low and they will overlap easily.
I did this because due to the face being low-poly, horizontal scaling vertices in that area can cause distortion very easily.
Instead, it will create a triangle effect on the Upper Lip tip. Simulating less-width;
I don't recommend going to the slider limits over vanilla on these, vertex spacement is too low and they will overlap easily.
I plan on doing some mouth philtrum sliders so can have more control over the look of that area.
I made width already it just need some retouches on the around vertices.
Lately a mess, next week my little vacation is over, and now going to start on programming on university, finally.
While I can't wait to start it, but I heard Oxford gives not one base language to develop logic, but basically a bunch of them = DEATH PLUS HEADACHE
So if you don't hear from me on a while, you know what happened!
Anyway, make good use of this~! ッ
Filename: |
aWT_HACK_GEOMSLIDER_Mouth-UpperLip-TipWidth
aWT_HACK_GEOMSLIDER_Mouth-UpperLip-OuterCurve |
Credits: | General Credits
Wes Howe GEOM Plugins CMarNYC MorphMaker |
Location: | { Mouth > Upper Lip } |
P++#001: Pupil Shapes Sliders
Was just trying some things around and I made this and wanted to share.
They work better on only some contacts though, maybe not very useful for many. But I think it's cool! ッ
You will need my Eyeball Mesh Replacement so these sliders can work. Have fun!
They work better on only some contacts though, maybe not very useful for many. But I think it's cool! ッ
You will need my Eyeball Mesh Replacement so these sliders can work. Have fun!
Filename: |
aWT_HACK_GEOMSLIDER_EyeballPupilHeart
aWT_HACK_GEOMSLIDER_EyeballPupilStar |
Credits: | General Credits
Wes Howe GEOM Plugins CMarNYC MorphMaker |
Location: | { Eyes > Global } |
Mesh REQUIRED: | P++#001 |
P++#001: Eyeball Slider Set
This was one of my very first sliders I wanted to make.
But at the time I did not had the knowledge to continue, so I've scrapped this idea out.
Now I returned in trying again, and this time I was able to, thanks for the help of CMar.
Without her help you would never seen these! CMar, can never thank you enough, you are awesome! ッ
Well, these are a set of sliders that controls the eyeballs (Iris + Pupil).
First of all, these are not just sliders, you see, in order to be able to make these I had to replace EA meshes with a custom mesh instead.
So I had to make a mesh but with a different edge orientation which you can see in the mesh comparison picture.
If you are a modder try not to use the vertex ID range mentioned in this post.
And also, if you could provide me with different ones, so I would not use either.
5 sliders in total, 4 to edit the eye pupil, 1 to edit the iris.
I tried my best to make the GEOM slider work well with each other, and they do!
But don't use high amounts on the slider, or else it will mess the vertex placement.
I made also, included with these, two sliders that help to fix/maintain shapes (pupil height scale and pupil width).
I was so annoyed, with TS3 have many freedom on things, EA doesn't make interesting stuff.
Well, apart from that Magic book, which I loved! XD
But I actually got this idea from eyes seen in TS2, like teru eyes, for example, there is some that is cat-looking (pupil slit).
In TS3 to make such, creators would need to make those eyes in the texture itself instead.
But having these sliders you can create all sort of looks with eyes.
Anyways, consider these sliders in beta stage.
Not everything is perfect, so I might be fixing/correcting them while I get more time.
Also, the sliders are set to children/toddler, but I did not replaced their meshes yet.
Because I couldn't find their meshes on the game packages.
I will be posting the UVWs later, for creators that make eyes, so they can make it fully compatible with these sliders.
All current eyes textures work very well with it though, assuming they are based on EA's original proportion.
I hope you like these, and if you can, leave some feedback of the usage, very important in order to improve! ッ
Sorry for writing a lot, but I like to make things clear.
And I hope YOU READ IT ALL! Thanks and make good use of it!
But at the time I did not had the knowledge to continue, so I've scrapped this idea out.
Now I returned in trying again, and this time I was able to, thanks for the help of CMar.
Without her help you would never seen these! CMar, can never thank you enough, you are awesome! ッ
Well, these are a set of sliders that controls the eyeballs (Iris + Pupil).
First of all, these are not just sliders, you see, in order to be able to make these I had to replace EA meshes with a custom mesh instead.
So I had to make a mesh but with a different edge orientation which you can see in the mesh comparison picture.
If you are a modder try not to use the vertex ID range mentioned in this post.
And also, if you could provide me with different ones, so I would not use either.
5 sliders in total, 4 to edit the eye pupil, 1 to edit the iris.
I tried my best to make the GEOM slider work well with each other, and they do!
But don't use high amounts on the slider, or else it will mess the vertex placement.
I made also, included with these, two sliders that help to fix/maintain shapes (pupil height scale and pupil width).
I was so annoyed, with TS3 have many freedom on things, EA doesn't make interesting stuff.
Well, apart from that Magic book, which I loved! XD
But I actually got this idea from eyes seen in TS2, like teru eyes, for example, there is some that is cat-looking (pupil slit).
In TS3 to make such, creators would need to make those eyes in the texture itself instead.
But having these sliders you can create all sort of looks with eyes.
Anyways, consider these sliders in beta stage.
Not everything is perfect, so I might be fixing/correcting them while I get more time.
Also, the sliders are set to children/toddler, but I did not replaced their meshes yet.
Because I couldn't find their meshes on the game packages.
I will be posting the UVWs later, for creators that make eyes, so they can make it fully compatible with these sliders.
All current eyes textures work very well with it though, assuming they are based on EA's original proportion.
I hope you like these, and if you can, leave some feedback of the usage, very important in order to improve! ッ
Sorry for writing a lot, but I like to make things clear.
And I hope YOU READ IT ALL! Thanks and make good use of it!
X-Axis accurate now. (slight cross-eye fix)
If you downloaded Pupil Shapes edits you will have to update them as well.
If you find any problems, let me know and I will see what I can do. Thanks!
Filename: |
aWT_MSH_LOD0-Eyeball
aWT_HACK_GEOMSLIDER_EyeballIrisSize aWT_HACK_GEOMSLIDER_EyeballPupilDilate aWT_HACK_GEOMSLIDER_EyeballPupilSlit aWT_HACK_GEOMSLIDER_EyeballPupilHeightScale aWT_HACK_GEOMSLIDER_EyeballPupilWidth |
Credits: | General Credits
Wes Howe GEOM Plugins CMarNYC MorphMaker + MeshComments & Shader |
Location: | { Eyes > Global } |
Mesh: |
P++#001 - Render + 3D Mesh Statistics - UVW Template (to be uploaded)
|
Edits: | Pupil Shapes
|
(Modders) | |
VertexIDs: | range=[50.000; 50.288]
|

GEOM Slider Set: "Nose Septum"
I made these as a request by AmberIndia, sliders that will modify the septum/columella of the nose geometry.
I was going to make it curve with the philtrum, but I rather leave it for that region set sliders release.
Well, that's it, hope you make good use of it! ッ
I was going to make it curve with the philtrum, but I rather leave it for that region set sliders release.
Well, that's it, hope you make good use of it! ッ
Filename: |
aWT_HACK_GEOMSLIDER_NoseSeptumWidth
aWT_HACK_GEOMSLIDER_NoseSeptumHeight |
Credits: | General Credits
Wes Howe GEOM Plugins CMarNYC MorphMaker |
Location: | { Nose > Nose Tip } |
Slider Set: "Hat Control"
I finally got around finishing this project!
This set of sliders manipulate the "HatGrip" bone, identified as b__Hat_grip__ {#4952E727}
An, so far, unused bone from the game, we can use that for another purposes, I guess.
It contains 10 sliders that will consist in making this bone more of use, in which you have the ability to:
A special thanks for CMarNYC who point me to Delphy's editors, which are really useful making sliders! :)
This set of sliders manipulate the "HatGrip" bone, identified as b__Hat_grip__ {#4952E727}
An, so far, unused bone from the game, we can use that for another purposes, I guess.
It contains 10 sliders that will consist in making this bone more of use, in which you have the ability to:
- Move the bone left/right (X-Axis)
- Move the bone up/down (Y-Axis)
- Move the bone back/forth (Z-Axis)
- Rotate the bone (X-Axis | Y-Axis | Z-Axis)
- Scale the bone (X-Axis | Y-Axis | Z-Axis | XYZ-Axis)
- Move the bone up/down (Y-Axis)
- Move the bone back/forth (Z-Axis)
- Rotate the bone (X-Axis | Y-Axis | Z-Axis)
- Scale the bone (X-Axis | Y-Axis | Z-Axis | XYZ-Axis)
A special thanks for CMarNYC who point me to Delphy's editors, which are really useful making sliders! :)
Note:
This control means you can handle how an mesh attached to that bone will be positioned along the Head bone.
This will not make any hat accessory mesh already made at this point compatible with these sliders.
> For such, the creator would only need to attach the whole mesh to b__Hat_grip__
This will not make any hat accessory mesh already made at this point compatible with these sliders.
> For such, the creator would only need to attach the whole mesh to b__Hat_grip__
Filenames: |
aWT_HACK_BONESLIDER_HatGrip_MoveX aWT_HACK_BONESLIDER_HatGrip_MoveY aWT_HACK_BONESLIDER_HatGrip_MoveZ aWT_HACK_BONESLIDER_HatGrip_RotateX aWT_HACK_BONESLIDER_HatGrip_RotateY aWT_HACK_BONESLIDER_HatGrip_RotateZ aWT_HACK_BONESLIDER_HatGrip_ScaleXYZ aWT_HACK_BONESLIDER_HatGrip_ScaleX aWT_HACK_BONESLIDER_HatGrip_ScaleY aWT_HACK_BONESLIDER_HatGrip_ScaleZ |
Credits: | General Credits
Delphy Delphy's Editors |
GEOM Slider: "Forehead Depth"
The result of my boredom today... XD
This is a very strategical slider, this means that a range of 5%~10% is enough to achieve a "normal" depth into the forehead.
The body skeleton doesn't have any forehead bone, this means that hair meshes may look out of place if they show the root really near the scalp area.
And the only way to do this so far is by a GEOM slider as there are no forehead bone in the Sim structure.
I did not touched the near-scalp vertices, for obvious reasons. XD
The slider is not bidirectional, but I may make it so in future.
It works for all ages (patience... XD) and for both male and female.
I made GIFs so you can see how it affects. The blue is the original morph border related to this morph.
Next step would be to make a brow depth slider, so we can have even more control how the forehead looks overall.
This is a very strategical slider, this means that a range of 5%~10% is enough to achieve a "normal" depth into the forehead.
The body skeleton doesn't have any forehead bone, this means that hair meshes may look out of place if they show the root really near the scalp area.
And the only way to do this so far is by a GEOM slider as there are no forehead bone in the Sim structure.
I did not touched the near-scalp vertices, for obvious reasons. XD
The slider is not bidirectional, but I may make it so in future.
It works for all ages (patience... XD) and for both male and female.
I made GIFs so you can see how it affects. The blue is the original morph border related to this morph.
Next step would be to make a brow depth slider, so we can have even more control how the forehead looks overall.
Filename: |
aWT_HACK_GEOMSLIDER_ForeheadDepth |
Credits: | General Credits
Wes Howe GEOM Plugins CMarNYC MorphMaker |
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