{Script}

{CSS}

Showing posts with label Resource. Show all posts
Showing posts with label Resource. Show all posts

Slider Set: "Hat Control"

321
I finally got around finishing this project!
This set of sliders manipulate the "HatGrip" bone, identified as b__Hat_grip__ {#4952E727}
An, so far, unused bone from the game, we can use that for another purposes, I guess.

It contains 10 sliders that will consist in making this bone more of use, in which you have the ability to:
- Move the bone left/right (X-Axis)
- Move the bone up/down (Y-Axis)
- Move the bone back/forth (Z-Axis)
- Rotate the bone (X-Axis | Y-Axis | Z-Axis)
- Scale the bone (X-Axis | Y-Axis | Z-Axis | XYZ-Axis)

A special thanks for CMarNYC who point me to Delphy's editors, which are really useful making sliders! :)

Note:
This control means you can handle how an mesh attached to that bone will be positioned along the Head bone.

This will not make any hat accessory mesh already made at this point compatible with these sliders.
> For such, the creator would only need to attach the whole mesh to b__Hat_grip__

Filenames: aWT_HACK_BONESLIDER_HatGrip_MoveX
aWT_HACK_BONESLIDER_HatGrip_MoveY
aWT_HACK_BONESLIDER_HatGrip_MoveZ
aWT_HACK_BONESLIDER_HatGrip_RotateX
aWT_HACK_BONESLIDER_HatGrip_RotateY
aWT_HACK_BONESLIDER_HatGrip_RotateZ
aWT_HACK_BONESLIDER_HatGrip_ScaleXYZ
aWT_HACK_BONESLIDER_HatGrip_ScaleX
aWT_HACK_BONESLIDER_HatGrip_ScaleY
aWT_HACK_BONESLIDER_HatGrip_ScaleZ

Credits: General Credits
Delphy Delphy's Editors



The Sims Medieval: Face Resources

4
I uploaded these for WaterMelon.
Thought I should post in here.

Includes:
  • Adult Face Male GEOM
  • Adult Face Female GEOM
  • Face Textures Samples (Diffuse, Specular, Overlay, Normals)
  • Resource _KEYs (_Info.txt)
  • Rendered Faces UVWs




Resource: Action to Convert Bright to Adjustable Green

14
Since I now became an adept of the Control as Bright Texture Control, I made this action and decided to share it.

It's an Photoshop Action that will convert every bright part (shine) of a image into adjustable green.
If you use this it will save you a lot of time when doing your control maps.

Preview

Resource: Muscle/Breast Slider Textures

With the launch of Late Night, EA introduced a new slider which controls the muscle tone and the breast size.

It resumes to an texture overlay on body, in which the slider control it's opacity.
Since it's just a texture overlay I tried to find the texture files in which they are based to.
And here are the textures of them, found in DeltaBuild2.
(Hover the images for description)

amBodyCutness (DDS File)
Type & Group & Instance: 0x00B2D882 0x00000000 0xA28B589500895C8F



afBodyCutness (DDS File)
Type & Group & Instance: 0x00B2D882 0x00000000 0x86DB95357084C4E2



afBodyCleavage (DDS File)
Type & Group & Instance: 0x00B2D882 0x00000000 0x6731C72E72BABDF3