I finally got around finishing this project!
This set of sliders manipulate the "HatGrip" bone, identified as b__Hat_grip__ {#4952E727}
An, so far, unused bone from the game, we can use that for another purposes, I guess.
It contains 10 sliders that will consist in making this bone more of use, in which you have the ability to:
A special thanks for CMarNYC who point me to Delphy's editors, which are really useful making sliders! :)
This set of sliders manipulate the "HatGrip" bone, identified as b__Hat_grip__ {#4952E727}
An, so far, unused bone from the game, we can use that for another purposes, I guess.
It contains 10 sliders that will consist in making this bone more of use, in which you have the ability to:
- Move the bone left/right (X-Axis)
- Move the bone up/down (Y-Axis)
- Move the bone back/forth (Z-Axis)
- Rotate the bone (X-Axis | Y-Axis | Z-Axis)
- Scale the bone (X-Axis | Y-Axis | Z-Axis | XYZ-Axis)
- Move the bone up/down (Y-Axis)
- Move the bone back/forth (Z-Axis)
- Rotate the bone (X-Axis | Y-Axis | Z-Axis)
- Scale the bone (X-Axis | Y-Axis | Z-Axis | XYZ-Axis)
A special thanks for CMarNYC who point me to Delphy's editors, which are really useful making sliders! :)
Note:
This control means you can handle how an mesh attached to that bone will be positioned along the Head bone.
This will not make any hat accessory mesh already made at this point compatible with these sliders.
> For such, the creator would only need to attach the whole mesh to b__Hat_grip__
This will not make any hat accessory mesh already made at this point compatible with these sliders.
> For such, the creator would only need to attach the whole mesh to b__Hat_grip__
Filenames: |
aWT_HACK_BONESLIDER_HatGrip_MoveX aWT_HACK_BONESLIDER_HatGrip_MoveY aWT_HACK_BONESLIDER_HatGrip_MoveZ aWT_HACK_BONESLIDER_HatGrip_RotateX aWT_HACK_BONESLIDER_HatGrip_RotateY aWT_HACK_BONESLIDER_HatGrip_RotateZ aWT_HACK_BONESLIDER_HatGrip_ScaleXYZ aWT_HACK_BONESLIDER_HatGrip_ScaleX aWT_HACK_BONESLIDER_HatGrip_ScaleY aWT_HACK_BONESLIDER_HatGrip_ScaleZ |
Credits: | General Credits
Delphy Delphy's Editors |