{Script}

{CSS}

P++#001: Eyeball Slider Set

  This was one of my very first sliders I wanted to make.
But at the time I did not had the knowledge to continue, so I've scrapped this idea out.
Now I returned in trying again, and this time I was able to, thanks for the help of CMar.
Without her help you would never seen these! CMar, can never thank you enough, you are awesome! ッ

Well, these are a set of sliders that controls the eyeballs (Iris + Pupil).
First of all, these are not just sliders, you see, in order to be able to make these I had to replace EA meshes with a custom mesh instead.
So I had to make a mesh but with a different edge orientation which you can see in the mesh comparison picture.
If you are a modder try not to use the vertex ID range mentioned in this post.
And also, if you could provide me with different ones, so I would not use either.

5 sliders in total, 4 to edit the eye pupil, 1 to edit the iris.
I tried my best to make the GEOM slider work well with each other, and they do!
But don't use high amounts on the slider, or else it will mess the vertex placement.
I made also, included with these, two sliders that help to fix/maintain shapes (pupil height scale and pupil width).

I was so annoyed, with TS3 have many freedom on things, EA doesn't make interesting stuff.
Well, apart from that Magic book, which I loved! XD

But I actually got this idea from eyes seen in TS2, like teru eyes, for example, there is some that is cat-looking (pupil slit).
In TS3 to make such, creators would need to make those eyes in the texture itself instead.
But having these sliders you can create all sort of looks with eyes.
Anyways, consider these sliders in beta stage.
Not everything is perfect, so I might be fixing/correcting them while I get more time.
Also, the sliders are set to children/toddler, but I did not replaced their meshes yet.
Because I couldn't find their meshes on the game packages.

I will be posting the UVWs later, for creators that make eyes, so they can make it fully compatible with these sliders.
All current eyes textures work very well with it though, assuming they are based on EA's original proportion.
I hope you like these, and if you can, leave some feedback of the usage, very important in order to improve! ッ
Sorry for writing a lot, but I like to make things clear.
And I hope YOU READ IT ALL! Thanks and make good use of it!  
Update: 10-07-11

X-Axis accurate now. (slight cross-eye fix)
If you downloaded Pupil Shapes edits you will have to update them as well.
If you find any problems, let me know and I will see what I can do. Thanks!

Filename: aWT_MSH_LOD0-Eyeball
aWT_HACK_GEOMSLIDER_EyeballIrisSize
aWT_HACK_GEOMSLIDER_EyeballPupilDilate
aWT_HACK_GEOMSLIDER_EyeballPupilSlit
aWT_HACK_GEOMSLIDER_EyeballPupilHeightScale
aWT_HACK_GEOMSLIDER_EyeballPupilWidth

Credits: General Credits
Wes Howe GEOM Plugins
CMarNYC MorphMaker + MeshComments & Shader

Location: { Eyes > Global }

Mesh: P++#001 - Render + 3D Mesh Statistics - UVW Template (to be uploaded)
Edits: Pupil Shapes

(Modders)
VertexIDs: range=[50.000; 50.288]











205 comments :

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Nice post, thanks for sharing. I will definitely try this. You may visit Project Editing Help for assistance with editing and correcting articles.

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