With the launch of Late Night I noticed a significant reduce on the performance of my game.
However, despite the huge amount of CC I have, it had completely no impact.
And with new effects such as the Water Reflection, it takes more for the graphics card to render and process.
First of all, NVidia have new drivers available for Quadro, as well as older cards.
In which we over at Guru3D analyzed them and there's a HUGE peak of performance over the last drivers.
And also, a great overall performance over this new Expansion Pack.
So, if you happen to use a NVidia card, be sure to grab the latest drivers as well.
I also recommend you to always use this settings together with The Sims 3:
However, despite the huge amount of CC I have, it had completely no impact.
And with new effects such as the Water Reflection, it takes more for the graphics card to render and process.
First of all, NVidia have new drivers available for Quadro, as well as older cards.
In which we over at Guru3D analyzed them and there's a HUGE peak of performance over the last drivers.
And also, a great overall performance over this new Expansion Pack.
So, if you happen to use a NVidia card, be sure to grab the latest drivers as well.
I also recommend you to always use this settings together with The Sims 3:
Vertical Sync: Force on
Triple Buffering: On
Anisotropic Filtering: 8x (16x depending on the card)
Anisotropic Sample Optimization: Force On
Vertical Sync will match the monitor refresh rate along with the rendered frames.
Meaning the graphics card will not render any new frame it the current amount surpasses the Monitor's refresh rate.
Meaning the graphics card will not render any new frame it the current amount surpasses the Monitor's refresh rate.
Triple Buffering: On
Triple Buffering improves performance using together with Vertical Sync.
Anisotropic Filtering: 8x (16x depending on the card)
Anisotropic Filtering increases the area by x in where the graphics card will render the texture in full detail.
It is an recommended filter to use, since it has no significant impact, and it generates a good result in balance.
It is an recommended filter to use, since it has no significant impact, and it generates a good result in balance.
Anisotropic Sample Optimization: Force On
Anisotropic Sample is an great option, it's completely not noticeable through our perception.
But it improves the performance notably.
But it improves the performance notably.
10 comments :
Did I ever tell you you're awesome?))) This is very useful, thank you!
Thank you so much for these tips :) does it mean something that I dont have the last thing you mentioned on there (Anisotropic Sample Optimization)
Ok please disregard the above comment I was looking in the wrong place. Again thank you for this useful information.
Just how do you change these settings? :)
You can right-click on your desktop and go to the NVIDIA Control Panel, then go to change 3D settings. And I also can't see where to change Anisotropic Sample Optimization.
Thanks July. Yes, that is exactly where you can find these settings.
It seems Anisotropic Optimization has been removed from the default configuration.
Had also from advanced.
But you can use NHancer in order to apply this specific setting.
It's been a bit outdated at the moment, but it still works.
Khris, no, you didn't~ and so are you! Yay! <3 :}
Thank you, but my one hasn't got Anisotropic Sample Optimization, Maybe it's because my card's a bit too old I guess.
Ohoh, I find one which is called Text filtering - Anisotropic Sample Optimization, I guess that's the one you meant?
Anyway, thanks again :D
^Yeah, mine doesn't have 'Anisotropic Sample Optimization' either, only 'Texture Filtering - Anisotropic Sample Optimization'.
^ Yes, that's the one.
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