With the launch of Late Night I noticed a significant reduce on the performance of my game.
However, despite the huge amount of CC I have, it had completely no impact.
And with new effects such as the Water Reflection, it takes more for the graphics card to render and process.
First of all, NVidia have new drivers available for Quadro, as well as older cards.
In which we over at Guru3D analyzed them and there's a HUGE peak of performance over the last drivers.
And also, a great overall performance over this new Expansion Pack.
So, if you happen to use a NVidia card, be sure to grab the latest drivers as well.
I also recommend you to always use this settings together with The Sims 3:
Vertical Sync: Force on
Vertical Sync will match the monitor refresh rate along with the rendered frames.
Meaning the graphics card will not render any new frame it the current amount surpasses the Monitor's refresh rate.
Triple Buffering: On
Triple Buffering improves performance using together with Vertical Sync.
Anisotropic Filtering: 8x (16x depending on the card)
Anisotropic Filtering increases the area by x in where the graphics card will render the texture in full detail.
It is an recommended filter to use, since it has no significant impact, and it generates a good result in balance.
Anisotropic Sample Optimization: Force On
Anisotropic Sample is an great option, it's completely not noticeable through our perception.
But it improves the performance notably.